Lords of Xulima: Review
Today you will not surprise anyone with a hardcore role -playing game of “old school”. True, we mainly see low -budget projects in the Roguelike genre or endless “Japanese” variations on the free RPG Maker engine. But in order to do something “old” in spirit, but at the same time pleasant by eye, really powerful, epic, at the level of the best representatives of the genre, as a rule, we need rich publishers (as in the case of Might and Magic X) or millions of dollars collected through Kickstarter.
Lords of Xulima – A very pleasant exception to this rule. Spaniards from Numantian Games Screwed up in total (on Kickstarter and Indiegogo) about 50 thousand dollars, but the result was just a million.
Truth in the struggle!
Before us is the most classic computer RPG, where the plot serves only as a background, and the main emphasis is on research, battle, “pumping” and survival. Our hero, the traveler Golen, give the task to arrive at the distant continent of Xulima, where people and gods live side https://tramonterealty.com/news/biggest-winnings-from-non-uk-casino-jackpots.html by side, and try to restore the impaired balance, without which his homeland will die in a internecine war. Upon arrival, it is found that the temples of the gods are closed and desecrated, local rulers, princes, turned into demonic despots, and the inhabitants suffer from the invasion of all sorts of monsters and aggressive fly agaric. In general, we only dream of peace ..
It is better to forget about modern directing, rollers and dynamic plot events. Fight, fighting and fighting again – here is your leisure time for the coming weeks spent on this game. It will be possible to get out of the first locations and at least somehow advance in the plot, probably only in a day, when you are more or less “pumped”, get stronger and can give the troops to the troops of one of the local princes. Until then, you need to clean the surrounding forests and fields from different monsters, collect mushrooms and herbs, regularly visit merchants in the village and perform quests in the spirit of “Twenty Mushroom Dispute”.
There will still be a lot of such tasks, but there are no conversational skills, complex moral choice, throwing and nonlinearity here.
One in six faces
Nevertheless Lords of Xulima Really addictive. There is no modern directing and dynamics, but the spirit of RPG is felt in the spirit Might and Magic And Wizardry: the big elaborated world gives you a challenge, it’s hard to survive here, you constantly have to fight, but you accept this challenge, because it is interesting to survive and fighting. And the world itself beckons with unexplored locations, some temples and ruins, caves, cities, rivers and snowy peaks, where new difficult adventures and exploits await us.
When you are attacked from an ambush, the game will offer a choice – to fight, try to escape or use a special “camouflage” skill.
The battle system itself resembles just about Might and Magic And Wizardry. The main character is the main character, it is he who is displayed on the screen in the classical isometric perspective, when we run through the forests, fields and rivers and communicate with someone. But in fact Lords of Xulima – Party game, together with the shelf, five more characters of different classes travel. At the start, we can create a batch from scratch or rely on the help of a computer. Nine classes are given a choice (bard, paladin, grort, thief, barbarian, and so on, everything is quite familiar), and the absence of racial differences between them (everyone in the parties will be people) is compensated by religious: everyone chooses the patronage of one of the nine gods, which givesUnique bonuses.
So, the fights themselves are held in the usual Might and Magic And Wizardry style: first -person view, step -by -step mode, we beat their own and strangers in turn, and we decide what to do each of the six fighters – to attack, defend, use class skill, “cast” magic or drink healing potions.
Fighting is not easy. Who exactly to hit first of all, who will take what position on the battlefield, what objects, scrolls and skills when to use – all this is very important. Especially considering that even the most dangerous enemies at the beginning of the game cause your wards injuries and injuries, and their attacks can cause blood loss and paralysis. Having nevertheless, living alive from such alterations, you have to break up the camp and get a night for the night-having rested for eight hours, you will restore health and remove the consequences of ordinary injuries, and fragmented for a day, revive the fallen and cure the most difficult injuries.
Eat, fight and live!
The problem is that both during the usual study of locations and during rest, the characters want to eat. And starving heroes receive fines for characteristics. Something, of course, can be found in the forest or on the table in some palace or temple, but basically you still have to purchase provisions from merchants-and for big money.
During dangerous travels, various altars and shrines are constantly found, where you can drink something, pray or bring a gift to get an increase in characteristics.
Money, meanwhile Lords of Xulima always needed, and there are always not enough of them. Because of this, your fighters will have to do without a decent equipment for a long time, and the main character, the messenger of the gods, will even be forced to harvest on the farm over and over again to get at least 50 gold from its owner.
In addition, you need to remember the traps, the torches, without which at night in the forest and in the dark cave you can’t see almost nothing, that curses, poisoning and illness are treated only in special temples, and enemies love to arrange ambushes even where one day where one day where one dayyour leg has already stepped.
In general, each sortie out of a safe city or village turns very expensive and long -lasting pleasure. But otherwise there is nothing. Each such campaign gives experience in the literal and figurative sense of the word, allowing you to become a little stronger and at a couple of steps to get closer to the cherished goal – to finally defeat that huge evil in order to move on the plot or just go to the new region.
“Pumping” in Lords of Xulima Very important. The role system here is quite intelligible, simple and at the same time deep. At each new level, we improve the parameters and skills of the wards. On the one hand, it is known in advance which class what skills will receive the next time. On the other hand, we ourselves decide what to “pump” from this, what to bet. At the same time, it is necessary to develop skills that help survive the battles: one of your heroes must be able to receive discounts from merchants, effectively collect herbs, identify magic objects, evade unwanted skirmishes, find hidden treasures, deactivate traps and break out locks.
The game itself determines which of your wards is better developed by one or another skill, and uses this particular indicator when checking the efficiency of using Skill.
The main advantage Lords of Xulima -High complexity-for someone it can be the main disadvantage of it. This game requires patience, perseverance and large food supplies … more precisely, free time. You will have to return to the same locations over and over again, fight with the same opponents, visit the same merchants and collect the same grass. But when you finally go to where you were humiliated for a long time, and show the bastards of Kuzma’s mother, and then listen to how the inhabitants of the surrounding village glorify you as a hero and the liberator, then you understand that all this was not in vain. Lords of Xulima gives a feeling of deep satisfaction from the time spent on the game, and this is very rare today!
Pros: drawing gameplay;complex battles;Deep role -playing system;large, well -developed world;cute graphics;Great musical design.
Cons: The elements of the “grind” are present;In places high complexity;The plot serves only a background and develops very slowly.